Superpowered Resources

Children’s Museum of Manhattan — Early Learning Resources!

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Baby Brain Building Hub Family Resources.

Designed for children under four, to inspire families to LOOK, TALK, MOVE, and PLAY together with children.

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Baby Brain Building Curriculum

A parent/caregiver and child curriculum for advancing executive function and literacy skills in children ages 0-3 years

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All the Way to K and Beyond!

A website that features hands-on art-making, music, and storytelling activities that model simple and engaging strategies for fostering language skills at home and in the community.

Vroom — Early Learning Family Activities!

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Vroom Tips™ help you do more with your shared moments. Add learning to mealtime, bathtime, bedtime, or anytime with 1,000+ fun, free activities.

Center on the Developing Child, Harvard University

Executive Function - Harvard Developing Child

Executive Function: Skills for Life and Learning.

Enhancing and Practicing Executive Function Skills - Harvard Developing Child

Activities Guide: Enhancing and Practicing Executive Function Skills with Children from Infancy to Adolescence.

SMART Suite – Video games that improve children’s executive function

SMART Suite is a set of games to train executive functions that has been developed by the CREATE lab at New York University in collaboration with researchers from the University of California, Santa Barbara and The Graduate Center, CUNY. Published, peer-reviewed research with hundreds of students has validated the efficacy of SMART Suite for training executive functions.

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Self Control: Gwakkamole

Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013).

Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats.

See on iTunes Store

See on Google Play Store

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Working Memory: Crushstations

CrushStations is a game designed to train working memory, a subskill of executive functions. Working memory involves holding information in mind and mentally working with it (Diamond, 2013).

Players need to remember the color and type of creatures to free them and keep them out of reach of the hungry octopus.

See on iTunes Store

See on Google Play Store

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Mental Flexibility: All You Can E.T.

All You Can ET is a game designed to train cognitive flexibility, a subskill of executive functions. Cognitive flexibility involves inhibiting a prior perspective and considering a new perspective (Diamond, 2013).

Players need to apply frequently changing rules to give differently colored aliens the right food or drink they need to survive.

See on iTunes Store

See on Google Play Store